Social gaming giant Zynga is launching its latest game tomorrow—Empires & Allies, the company’s first strategy combat game. Zynga is going big with this launch, debuting the game on Facebook in 12 languages (CityVille only launched in 5 languages). Show original
Shortens longer twitter messages for display without losing the content (RT @AstriOctariani: we ♡ ya mom maelissa, you’re our best’tech , don’t hate us, without u we couldn’t anything …)… Show original
If reveling in the mundane but marvelous details of modern information workflows is wrong, I don’t wanna be right. It’s so easy to forget how difficult it was to share things like photos just a few short frustrations ago. Show original
GoodReader ($4.99, iTunes) does a lot. It allows you access to all manner of cloud-based document servers, email attachments, locally saved files, and even S/FTP. It lets you view office docs, pdfs, images and multimedia files. Show original
PhotoVoice : What We Do - PhotoVoice methods and process
Via Scoop.it - Tech Pedagogy PhotoVoice’s mission is to bring about positive social change for marginalised communities through providing them with photographic training with which they can advocate, express themselves and generate income. Show original
In order to be tech teachers we ahve to know its limits. This post discusses the idea of tech Sabbaths and the control we must teach others to exert over their electronically distracted lives. Show original
Via Scoop.it - Tech Pedagogy Expand your definition of technology and learn about improb in its many creative forms. Discusses the inner sources of spontaneous creation, explains how to learn the skills of improvisation, and suggests ways to overcome common obstacles to creativity… Show original
Via Scoop.it - Hashtag Chats I sometimes like to expand my definition of technology. I definitely consider improv a technology. Very valuable and useful tech to know and teach.Discusses the inner sources of spontaneous creation, explains how to learn the skills of improvisation, and suggests ways to overcome common obstacles to creativity. Show original
A website dedicated to using free Google tools to create ePortfolios.
A complete collection of software and other resources to get you and yours started on gathering portfolios for your future. Great for seniors and open source. Show original
Education Matters!: How good is your PQ (Pedagogy Quotient)? How cool would this be in an edtech training session to come up with similar choices. I am going to try this with my tech academy learners this summer. Show original
The rise of K-12 blended learning: Profiles of emerging models | Innosight Institute
Via Scoop.it - Shifting Learning http://www.innosightinstitute.org/innosight/wp-content/uploads/2011/05/The-Rise-of-K-12-Blended-Learning.pdf
By Heather Staker
With contributions from Eric Chan, Matthew Clayton, Alex Hernandez,
Michael B. Horn, and Katherine Mackey
Blended learning is any time a student learns at least in part at a supervised brick-and-mortar location away from home and at least in part through online delivery with some element of student control over time, place, path, and/or pace.
Blended learning is gravitating toward six models. The six distinct clusters each share design elements that differentiate them from the others in terms of teacher roles, scheduling, physical space, and delivery methods. As innovators develop new versions of blended learning, the contours of these clusters will continue to evolve.
Model 1: Face-to-Face Driver
The programs that fit in the face-to-face-driver category all retain face-to-face teachers to deliver most of their curricula. The physical teacher deploys online learning on a case-by-case basis to supplement or remediate, often in the back of the classroom or in a technology lab.
Model 2: rotation
The common feature in the rotation model is that, within a given course, students rotate on a fixed schedule between learning online in a one-to-one, self-paced environment
and sitting in a classroom with a traditional face-to-face teacher. It is the model most in between the traditional face-to-face classroom and online learning because it involves a split between the two and, in some cases, between remote and onsite. The face-to-face teacher usually oversees the online work.
Model 3: Flex
Programs with a flex model feature an online platform that delivers most of the curricula. Teachers provide on-site support on a flexible and adaptive as-needed basis through in-person tutoring sessions and small group sessions. Many dropout-recovery and credit-recovery blended programs fit into this model.
Model 4: online Lab
The online-lab model characterizes programs that rely on an online platform to deliver the entire course but in a brick-and-mortar lab environment. Usually these programs provide online teachers. Paraprofessionals supervise, but offer little content expertise. Often students that participate in an online-lab program also take traditional courses and have typical block schedules.
Model 5: Self-Blend
The nearly ubiquitous version of blended learning among American high school students is the self-blend model, which encompasses any time students choose to take one or more courses online to supplement their traditional school’s catalog. The online learning is always remote, which distinguishes it from the online-lab model, but the traditional learning is in a brick-and-mortar school. All supplemental online schools that offer a la carte courses to individual students facilitate self-blending.
Model 6: online Driver
The online-driver model involves an online platform and teacher that deliver all curricula. Students work remotely for the most part. Face-to-face check-ins are sometimes optional and other times required. Some of these programs offer brick-and-mortar components as well, such as extracurricular activities.