Theorizing Google Docs: 10 Tips for Navigating Online Collaboration | Collaboration | HYBRID PEDAGOGY. Collaborative writing is a rhetorical process and product that students and faculty alike need to begin embracing. This article explains why and how (but mostly how). There are some particularly good lesson ideas on how to begin to do that embracing.
Good work from the fine folks at Hybrid Pedagogy, “an academic and networked journal on teaching and technology that combines the strands of critical and digital pedagogy to arrive at the best social and civil uses of technology and digital media in education.”
Pagefin is a free service for creating simple webpages without the need to register for an account. To create a webpage with Pagefin just click “create and share,” enter the captcha code, and start designing your webpage.
If you’ve ever wanted the freedom to create 3D objects in your own home, look no further than the Bukobot. The Bukobot is a Kickstarter project for an affordable (starting at $600) open-source 3D printer from Deezmaker.
I would love to have this on my computer. Is this actually working? Vaporware?
"It’s hard to write elegantly on the iPad, to hone your word choice with an edge of only the strongest, most specific verbs. Heck, it’s hard just to type a proper curse word without autocorrect getting in the way."
YouTube is cheap video storage. The cheapest. But they make us pay for our supper by bombarding us with ads. K-12 classes might not want some of the inappropriate ads and featured videos being seen so use some of these tools to scrub them up. I find that any of the tools that help reduce distraction are worth adding to my repertoire although I don’t see Quietube among these.
"Want to enjoy photographs on the web without the annoyance of words? Check out Wordless Web, a simple browser bookmarklet by Ji Lee and Cory Forsyth that instantly strips away all the text on any webs…"
Using kanban to organize and render class for three year olds! I love how these teachers have complete control over their workflow that evolves as the school year evolves. This is the beauty of the system.
"This year I started in a new preschool class. I taught 3 year-old students this year. I admit I was more than a bit nervous. After having taught 4-5 year-old students for the past 10 "years,…
When you wake up in the morning, you check your emails, probably from your phone. First thing. Yes? Why? There’s no good answer to why.
So begins a very wise post about why we make everything routine. I especiaally love how he compares blogs to slot machines. It is an addiction and it only has to pay off once in a great while to make us return to the slots. We need to prune out bad bets, to cut off RSS feeds that waste our time, to dump tweet partners who aren’t helping you make it through the night. Pattern break shows us whether our workflow is useful or just habitual. Well said.
I think we can divide up tech pedagogy into training and meta-tech. What I mean is that one is skills based and the other is ‘learning how to learn’ based. Here is a post by Leo Babauta about the latter. He breaks learning (which includes tech learning) into two key lessons:
"1. Almost everything I’ve learned, I didn’t learn in school; and
2. Almost everything my students (and kids) have learned, they learned on their own.”
Out of these two simple rules incredibly adaptive complexities emerge.
I love what Joel Levin is doing with Minecraft in the primary classroom. Unfortunately, most school fight tooth and claw against the potential waste of time that could be spent preparing for the ultimate end-of-year ‘assessment’ of state-wide testing. Learning in Levin’s classroom is emergent:
"In some ways, much like Minecraft, Levin’s experiment using the game in the classroom was initially just as open-ended. He says he had no clearly defined goals, although he knew that there would be lessons — both technical and social — that he could impart.
Most schools cannot tolerate this although they give lip service to creativity, innovation, and student-centered learning. To allow for complexity to arise from tools like Minecraft you must ‘waste’ time. Keep on, Joel.